10 MAR 2019 by ideonexus

 Asymmetrical Psychology: Computers Use Knights Better Tha...

e. Chess players have the most trouble visualizing the moves of knights because their move is unlike anything else in the game, an L-shaped hop instead of a predictable straight line like the other pieces. Computers, of course, don't visualize anything at all, and so manage every piece with equal skill. I believe it was Bent Larsen, the first GM victim of a computer in tournament play, who stated that computers dropped a few hundred rating points if you eliminated their knights. This is an ex...
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22 NOV 2013 by ideonexus

 Nettlesomeness

...Carlsen is demonstrating one of his most feared qualities, namely his “nettlesomeness,” to use a term coined for this purpose by Ken Regan. Using computer analysis, you can measure which players do the most to cause their opponents to make mistakes. Carlsen has the highest nettlesomeness score by this metric, because his creative moves pressure the other player and open up a lot of room for mistakes. In contrast, a player such as Kramnik plays a high percentage of very accurate move...
Folksonomies: chess strategy game theory
Folksonomies: chess strategy game theory
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A characteristic of chess players. A measure of how often they make moves that cause their opponent to make mistakes.